WANT TO MANAGE YOUR ENERGY EFFICIENCY?
Building occupant behaviour has a significant impact on a building’s total energy demand. Poor behaviour can result in over 50% of buildings consumption coming from non-working hours demand. Toren The Energy Efficiency Monster is designed to interface with the buildings metering data, providing real time energy feedback to building occupants in an engaging visualisation. As a result, energy awareness is increased, with the intention of reducing poor energy behaviour.
Toren, The Energy Efficiency Monster is the main character within the game. He is responsible for the operation of the buildings plant and machinery. Firstly, the game receives live meter data from the buildings, these readings then directly influence the events within the game. In addition, monthly demand targets are set, as the demand approaches the targets this adversely affects Toren and his equipment. See visuals from the game below for reference.
Should demand look to overshoot the given monthly targets, Toren will become visibly upset and more monster like. Toren’s environment will fail, machinery will throw sparks, smoke and flooding will occur. Toren will look visibly upset and will begin pleading with building occupants to reduce demand, turn off lights and computers, reduce temperature control demands and other useful hints and tips for energy demand reduction.